A parraterraformed planet motif and a noise graphic made with p5.js orbit within a frame of fractal Brownian motion(fBm) rendered in a glsl fragment shader enclosing the scene. Giving apocalyptic but hopeful.
Move your mouse over the frame to interact with the fBm. You can also click on the sketch to generate a new field of noise to orbit the planet but you'll only really be able to see the noise change if there is enough contrast between the fill colour of the shape which makes up the noise and the stroke colour.
Press 1 to save a .png
Search my name on github to read the gist where I give a fuller description and outline the process and tooling for creating this.
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