Ray I

Mathis Biabiany8/8

This piece is part of the Ray series.

This composition has been made based on a generative raymarching algorithm which consists of describing a scene with mathematic signed distance functions.

On this piece, I worked on the shapes based on the distance. I also focused on the lightning and the depth of field.

You can also see a different render based on what machine you are which will impact the performances.

You get 10% chance to get a rare black and white version.

Artist: Mathis Biabiany
@MathisBiabiany

This page has been generated using fx_hash public API https://api.fxhash.xyz/graphql/, to display an overview of a creator's collection from www.fxhash.xyz. The computation of "rarity" is not the official computation and therefore can differ. Dev by @zancan.