maelstrom

Echevarian30/30

Firstly, this piece is very heavily based on @thingticket's piece "Game Over" which very ingenuously used both p5js and Hydra to create a game over screen. I was attempting to create a generic template for using both libraries and got sidetracked by watching the swirling patterns here.

This also uses a library called GPU.js which forces machines with a dedicated GPU to render p5js with the GPU instead of the CPU, in theory an efficiency step that could expand the potential of the already vast p5js codebase if used in interesting ways.

I suppose this makes this a tech demo, but on the other hand I really enjoy the textures.

This page has been generated using fx_hash public API https://api.fxhash.xyz/graphql/, to display an overview of a creator's collection from www.fxhash.xyz. The computation of "rarity" is not the official computation and therefore can differ. Dev by @zancan.