Pleroma

Salviado45/50

This project involves the rendering of a three-dimensional Iterated Function System (IFS) using volumetric raymarching techniques. When projected onto a two-dimensional canvas, it generates a series of intricate patterns reminiscent of abstract paintings.

The main parameter is the seed, which the shader uses to calculate internal hashes in the GLSL code, resulting in a variety of patterns. Up to four layers of each fractal can be stacked, and the rotation of coordinates for each layer can be controlled.

Other adjustable features include stroke intensity, color saturation, an inverted color mode, and a texture composed of lines that distort the patterns. The frequency and distortion factor of the lines can be adjusted as well.

Rendering can be slow on low-end GPUs, and it's not suitable for mobile devices.

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