Most of the stuff in here is just bootstrapping. Essentially it's just
setting ThreeJS up so that it renders a flat surface upon which to draw
the shader. The only thing to see here really is the uniforms sent to
the shader. Apart from that all of the magic happens in the HTML viewunder the fragment shader.

This page has been generated using fx_hash public API https://api.fxhash.xyz/graphql/, to display an overview of a creator's collection from www.fxhash.xyz. The computation of "rarity" is not the official computation and therefore can differ. Dev by @zancan.