Doodle Tiles v1.0

Vroomcrds29/29

Diving into the 2D art scene with my first tile project. Varying hues and color values and creating a chaotic pattern on adjacent tiles but not as exact copies or alignments. Stretched and skewed, I sat here and went through literally hundreds of variations to make sure that I was pleased with the generation code.

Key presses will allow higher resolution rendering than your screen can show, as a multiple of the screen dimensions (this can take a lot of time at high multiples) and saving of the high-res image to your local disk in jpg or png format:

1: render at 2x screen resolution
2: render at 4x screen resolution
3: render at 8x screen resolution
4: render at 16x screen resolution (this takes many minutes)
(default is 1x screen resolution)

At whatever resolution you select above (including the default) press:
s: to save current rendering to "Doodle_Tiles.png"
S: to save current rendering to "Doodle_Tiles.jpg"

This page has been generated using fx_hash public API https://api.fxhash.xyz/graphql/, to display an overview of a creator's collection from www.fxhash.xyz. The computation of "rarity" is not the official computation and therefore can differ. Dev by @zancan.