02. asteboids

Felix Martinez47/47

This is a GPGPU implementation of the classic "boids" algorithm by Craig Reynolds. The simulation is moving 8192 vehicles represented as asteroids that are floating around the origin of the scene.

Collectors can control the camera angle and zoom. Besides extra controls appear if a double click is performed on the scene.

Extra controls include:
- Alignment factor ("boids" algorithm)
- Cohesion factor ("boids" algorithm)
- Separation factor ("boids" algorithm)
- Force to center ("boids" algorithm)
- Max speed ("boids" algorithm)
- Max force ("boids" algorithm)
- Range ("boids" algorithm)
- Strength (bloom postprocessing effect)
- Radius (bloom postprocessing effect)
- Threshold (bloom postprocessing effect)

WebGL2 is the graphics API and Three.js the library.

Created and minted in Dec 2021
by Felix Martinez - @sirokos

This page has been generated using fx_hash public API https://api.fxhash.xyz/graphql/, to display an overview of a creator's collection from www.fxhash.xyz. The computation of "rarity" is not the official computation and therefore can differ. Dev by @zancan.