Rings - v2 (remastered)

Kukuti50/50

Dear collectors,
Rings was originally published as Project #10921 on March 19, 2022.
(https://www.fxhash.xyz/generative/10921)
Due to a technical issue, Project #10921 has been hidden from the site and is being replaced by this reissued version.

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Rings project in its first version was made at an unfavorable time and had technical problems that resulted in outputs far from my idealization as a creator. This re-edition opportunity allowed me not only to correct the offline library access problems, but also to implement what I actually envisioned in this work.

Technically, Rings consists of the aesthetic result of the radial accumulation of simple shapes (circles, squares and triangles) acting as small particles that follow polar functions to form concentric patterns that are not always so symmetrical.

While the backgrounds are filled with more sober colors, the front palettes are the result of the trichromatic combination inspired by Brazilian biomes, in homage to our rich geographic diversity. The trail left by these particles allows the formation of a type of "brush texture" on the canvas, while shadows and white dots give the necessary finish, helping with depth perception.

And again....palletes carefully chosen.



FEATURES:
> Foreground Palette: Pampas Grassland, Cerrado Savanna, Amazon Rainforest, Atlantic Coast, Caatinga Dry Forest, Pantanal Wetlands, Atlantic Forest
> Background Palette: 5 'sober' colors.
> Radius Shape: Round, Oval-X, Oval-Y.
> Trail Rate: 0.25, 0.33, 0.5, 1.0 Hz.
> Total Particles Amount: 400, 600, 800, 1000.
> Offscreen Frames: 200, 300, 400, 500, 600.

RARITY BONUS:
> Discover!

INTERACTIVE MODS, PRESS ANYTIME:
> "S" to save a .png of your canvas (in Open Live).

Made with p5.js

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Creator: Kukuti
Mar2022 -> Dec2022
License: NFT 2.0

This page has been generated using fx_hash public API https://api.fxhash.xyz/graphql/, to display an overview of a creator's collection from www.fxhash.xyz. The computation of "rarity" is not the official computation and therefore can differ. Dev by @zancan.