Future Interfaces

cbrpnk23/23

This is an exploration into the fakeUI design esthetics. I took inspiration from one of my favorite artists Ash Thorp who pioneered hud design on the big screen and in video games. I’m really fond of this design language and will definitely expand on this idea in the future. The technical idea behind this piece was path tracing (in a single pass fragment shader) through a stack of textures previously painted on a js canvas.

This page has been generated using fx_hash public API https://api.fxhash.xyz/graphql/, to display an overview of a creator's collection from www.fxhash.xyz. The computation of "rarity" is not the official computation and therefore can differ. Dev by @zancan.