Above (The Infinite)

Jeff Palmer256/256

This project is an animated extension of my previous work in static generative tilings.
It explores how visual complexity can arise from the combination of simple building blocks.

This work is written in OpenGL Shading Language (GLSL) and requires a compatible GPU to function.

There are five features exposed:
- Palette: The color palette used (out of four possible).
- Palette Cycle: The color cycling method used.
- Phase Transforms: How many additional phase transformation functions are applied in addition to the core set of six.
- Blend Mode: How phase transformation are blended. Either strictly based on time or via a combination of screen coordinates and time.

The animation can be stopped and started by pressing the space key.

This is my genesis fx(hash) project.

Twitter: @jeffpalmer
Site: https://jpalmer.dev

This page has been generated using fx_hash public API https://api.fxhash.xyz/graphql/, to display an overview of a creator's collection from www.fxhash.xyz. The computation of "rarity" is not the official computation and therefore can differ. Dev by @zancan.