Carve is an early work, named after the action of water on a landscape, carving a path through weaker areas of rock. It takes autonomous particles and allows them free reign in a Perlin Noise-based field.
This page has been generated using fx_hash public API https://api.fxhash.xyz/graphql/, to display an overview of a creator's collection from www.fxhash.xyz. The computation of "rarity" is not the official computation and therefore can differ. Dev by @zancan.