breken

Kelvin53/128

breken is a continued exploration of solid lines and primary colors.

I start with a random set of seed locations. Cracks spread out from these locations until reaching the edge of the square, or encountering another crack. The resulting polygons are then potentially scaled, rotated, and/or warped.

This page has been generated using fx_hash public API https://api.fxhash.xyz/graphql/, to display an overview of a creator's collection from www.fxhash.xyz. The computation of "rarity" is not the official computation and therefore can differ. Dev by @zancan.