Cellular Aberration

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Cellular Aberration starts by initializing a few layer of Perlin RGB noise. Each pixel's RGB information then converted into XYZ coordinates to spawn the cells into position, resulting in a grotesque organic morphology.



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Features:
☼ 2 types of cell: conical and spherical
☼ 64 color palettes grouped into 4 color sets
☼ 3 levels of cell population

Press 's' to capture a 3840x3840 screenshot
Press 'c' to capture a 1920x1920 screenshot

Warning: can be GPU intensive!

Made with cables.gl
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This page has been generated using fx_hash public API https://api.fxhash.xyz/graphql/, to display an overview of a creator's collection from www.fxhash.xyz. The computation of "rarity" is not the official computation and therefore can differ. Dev by @zancan.