Cellular Aberration starts by initializing a few layer of Perlin RGB noise. Each pixel's RGB information then converted into XYZ coordinates to spawn the cells into position, resulting in a grotesque organic morphology.
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Features:
☼ 2 types of cell: conical and spherical
☼ 64 color palettes grouped into 4 color sets
☼ 3 levels of cell population
Press 's' to capture a 3840x3840 screenshot
Press 'c' to capture a 1920x1920 screenshot
Warning: can be GPU intensive!
Made with cables.gl
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