odium

omarlobato77/77

The idea behind "odium" is to mix the two previous works to create a new art, which maintains similarities with the previous projects, but also with its differences and peculiarities.

"odium" is based on an algorithm that I've been exploring since the "radium" and "illusions" projects. So this is the last of the series.

It is composed by with grainy/noise and flowfields, creating a glitch effect as it is finishing to render.
"odium" have random colormaps instead a configured palette system, patterns of growth and plays with randomized blendModes and colorModes,
and I name it "odium" because the form it grows and glitch reminds me how the hate sometimes slowly consume the mind.

This is a project made in p5.js


Omar Lobato, 04/29/2022.

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