Pixel Tunnel IV

Rasterly162/162

This is based on a technique I've used to create textured abstract art based by starting with a base design and applying millions of small mutations. Each design requires 2.4 million mutations to render.

- Higher pattern numbers are more rare (20 max)
- Chaotic (5% chance)
- Saturated (5% chance)

This page has been generated using fx_hash public API https://api.fxhash.xyz/graphql/, to display an overview of a creator's collection from www.fxhash.xyz. The computation of "rarity" is not the official computation and therefore can differ. Dev by @zancan.