Brushroom

Ed Cavett51/51

Several generative systems combine to paint this whimsical nature scene. Each iteration is constructed with a coin-flip chance of implementing the various generative systems:

-> Three Background Styles
-> Hedges Form
-> Grass Form
-> Stones and Pebbles Form

A randomized color palette is coordinated among all the systems to
achieve an homogenous color-effect. The mushroom forms are colored using noise and stochastic selection. The proportions are randomized, as well.

This page has been generated using fx_hash public API https://api.fxhash.xyz/graphql/, to display an overview of a creator's collection from www.fxhash.xyz. The computation of "rarity" is not the official computation and therefore can differ. Dev by @zancan.