Several generative systems combine to paint this whimsical nature scene. Each iteration is constructed with a coin-flip chance of implementing the various generative systems:
-> Three Background Styles
-> Hedges Form
-> Grass Form
-> Stones and Pebbles Form
A randomized color palette is coordinated among all the systems to
achieve an homogenous color-effect. The mushroom forms are colored using noise and stochastic selection. The proportions are randomized, as well.